#pragma once

#include <GL\glew.h>
#include <GL\freeglut.h>

#include <glm\glm.hpp>

#include "camara.h"


class CamGrua : public Camara {
public:
	CamGrua(unsigned int alto, unsigned int ancho, float fov);
	~CamGrua();

	virtual void zoomIn(ZOOM_TYPE z);
	virtual void mouseMove(int viewportPosX, int viewportPosY);
	virtual void moverCamara(MOVE_TYPE direccion, float magnitud);
};

